Network Units? Platform to integrate multiplayer game functionality.
Preface Author:
welcome to meet me again, here i will express a pretty platform that is about NETWORKUNITS
Introduction
The concept of Game has evolved as we have experienced, and people have adapted to every definition of the Game. The introduction of the internet and computers brought about tremendous changes in the Gaming industry. The online gaming industry is booming now with a market value of over 100 billion dollars. Gamers and developers are driving demand for skyrocketing in the digital space world. We can only hope that it goes higher than before. Whether it's a single-player game or multiplayer game, we're playing it all. But, multiplayer games have been found to involve gamers for a longer period of time.
And, this makes the Company more focused on multiplayer games. The need for multi-player game servers is a very important task. Unfortunately, There are various problems with Multiplayer Gaming, and some of them are mentioned below.
- Wastage of computing resources
- Creation of expensive and time-consuming multiplayer functions
- Incorrect Gamer incentivization
- Lack of fair challenge on the platform
- Lack of Infrastructure on Larger Platforms.
The main issue of the Gaming community can be channeled to find unique solutions that fit the game community, and especially game developers because they're the ones who really create the best games in the world. Unique solutions are required that are based on current technology while meeting the requirements of the Gaming world.
Network Unit Network
unit is a way to decentralize multiplayer games and give developers an easy way to integrate multiplayer features. We will use the Smart Ethereal block and contract feature to create a platform that lets hardware owners (service providers) share unused bandwidth and CPU resources with developers who typically need their own servers. to generate tokens. Whether That Players can extract chips from the platform by connecting their portfolio to their game account to become an active customer. Therefore, network units have unique data mining processes in two very different but interesting ways to extract tokens.
Why multiplayer games?
Games with multiplayer aspect make players longer. First-person shooters in real-time typically have single and multiplayer modes, and adding multiplayer modes can increase the average number of hours of play by up to a factor of 7.
Problem
Computer resources wasted
Most of the computing power and bandwidth of personal computers and leased servers are not used to their full potential. The wrong server plan, requires you to subscribe to a plan higher than necessary, or the owner of a controlled computer that uses it to surf the web, sometimes writing documents and games from candy are special examples Multiplayer functions can be painful and expensive to combine. Write down your own network code can be complicated and time consuming. Managing your own server can be just as complex and expensive. As a game developer, we understand that the more time you have to devote to the creative side of the game, the better. Player incentives can be difficult.
Without the right incentives, players can get bored quickly with potentially incredible games. Multiplayer integration will be useful, but other incentive levels, especially with regard to revenue, can go further. Unfortunately, this can be a very expensive feature because the developer has to fund it.
Our solution
One of the problems mentioned above can be solved or repaired by the network unit platform.
Turning trash into a treasure
There are many unused processing power and bandwidth, Network Units intend to use it in a controlled, controlled decentralized infrastructure used for cost-effective and reliable multiplayer games.
Multiplayer functions can be easier and cheaper to integrate
With easy integration, Unity Asset developers can be free from writing complex network codes and the infrastructure that manage them. It will be available in the Unity Asset Store, a very popular third-party market for Unity Engine.
Players can extract chips by playing Unique network units because their verification process rewards players who link their portfolio to their game account with tokens, as they help verify the service provider. This not only helps increase the number of active users, but also can attract new players in your game who are looking for new ways to extract tokens and have fun in the process.
Solutions Offered
NETWORK UNITS offers innovative solutions by decentralizing multiplayer games. This will create a platform that can get you token by providing your computing resources. Game developers can decentralize their servers that can be easily done by integrating them with the NETWORKS UNITS platform. It is based on the ability of Ethereal Blockchain and smart contracting capabilities to offer a comprehensive platform for the gaming community. Their platforms have many benefits from different angles and some of them are mentioned below.
- Utilization of unused computing resources into Infrastructure controlled by decentralized Blockchain.
- Multiplayer's cheaper integration capabilities use the platform to be available in the Unity Asset Store
- Get When You're Playing Games
- Cross-platform reputation management system built-in
- A decentralized platform that makes it more secure
NETWORK UNITS builds an efficient platform that not only leverages current resources in a decentralized way but also provides security to game developers and gamers. The use of blockchain technology allows operators to be transparent and reliable.
A reputation system
The network unit template will include a reputation system between integrated platforms. This way, when you are a collaborative player in a game, chances are you will be associated with collaborative players in all the games you play on the NU infrastructure.
Decentralized network unit
Because NU platforms are decentralized, we can offer a more robust solution supported by automatic failover in case of deliberate disaster or deviation. This ensures that players are easily transferred to new providers so their game can continue uninterrupted.
Technical Characteristics
Masternodes / Service Providers
Masternodes will be prompted to provide the stack and run the host application. This host application will serve queries based on our multiplayer framework. Masternodes can serve as relays for other host maskternodes and take over as new hosts in case of failure. Masternodes will also be responsible for the verification of co-workers. Customers (players with connected wallets) will also verify that they are actually providing their resources.
Gamers / Active Customers On
Customers are players who connect their portfolios with their games using the NU multiplayer framework. This allows them to participate in our background verification process. This not only makes the infrastructure stronger and more reliable, but active customers can get tokens to participate in this process.
Proof of service
Audit Masternode / Service Provider
Online verification is requested in a node with a random number of verification nodes that will try small network functions by the service provider installed on the node. Non-conformance or timing results on the termination of the verification node using our Intelligent Agreement. This will be triggered by the service provider's app.
Not only is the reputation affected, but the Node setting (Tokens NU) can also be affected. In the case of a check where the result is negative (where the result is not equal to the majority), the player will be penalized for betting and reputation. If the result is positive (most check nodes with the same result), the node will receive a reputation and in some cases the NU token.
Network Units are decentralized
Because NU platforms are decentralized, we can offer more flexible solutions supported by automatic failover in case of malpractice or deliberate malpractice. This ensures players move seamlessly to new providers so their game can continue uninterrupted.
Event Details Presentation of Network Units
Presale Started: November 8, 2017 1:00 PM UTC
Presale Expires: December 23, 2017 1:00 PM UTC
Cap Cap Presale: 10,000 ETH
Minimum Presale Cap: 500 ETH
Token Price: 1 ETH = 500 NU
Presale Started: November 8, 2017 1:00 PM UTC
Presale Expires: December 23, 2017 1:00 PM UTC
Cap Cap Presale: 10,000 ETH
Minimum Presale Cap: 500 ETH
Token Price: 1 ETH = 500 NU
Minimum Transaction Amount: 0.01 ETH
Distribution: Smart Contract is used to generate tokens directly after receiving ETH. Token base rate is transferred to the contributor's wallet instantly. Presale Quantity Bonus Price will be released gradually after Crowdsale. The transfer is locked until the Crowdsale ends
Multiplier Bonus Quantity Presale
0-50 ETH = 35%
50-250 ETH = 40%
250 or greater = Contact Us
Unsolicited Token Our Smart Contracts generate NU tokens because they receive contributions from ETHhere there will be no unsold amount or residual amount.
Network Units Token Generation
NU will be used to power all transactions on the Network Units Platform. We will have a public Presale and a public Crowdsale that will commence upon completion of the Presale. Funds raised during the Presale will be used for marketing the upcoming Crowdsale event. Please note Presale contributions are non refundable.


Please note that although base rate will be released instantly the Presale quantity bonus multiplier tokens will be released in phases after the Crowdsale is finished.
NU Crowsdale

The Problems
Plenty of computing resources and bandwidth on PC’s and servers remain unused.
Writing your own network code and managing your own servers can be complicated, time consuming and expensive.
Without interesting incentivization gamers can quickly get bored of a potentially great game.
Cheating or broken matchmaking mechanics ruin entire gaming communities resulting in lost revenue.
Limited infrastructure at game launch can turn a good game into a failure.
Solved or Improved by NU
Network Units leverages these unused resources for it’s multiplayer infrastructure.
With NU developers can be freed of having to write complicated network code and the infrastructure that drives it for a reduced cost.
Network Units is unique as it rewards gamers that connect their wallets to their gaming accounts.
The NU Framework has a built in reputation system to improve fairness and help prevent cheating.
The NU Platform can seamlessly migrate players to larger servers.
Roadmap Development
Timeline
2015
● Bad Badar Company Registration
● Smash Wood 3D release on iOS and Android
2016
● El Mirador release on iOS and Android with Cardboard VR support
● Expansion of Holographic Research and Development and VR for applications, games and entertainment
● Experimentation of netcore viability for multiplayer server functionality
Q1 2017
● Research the current Hosted Multiplayer Framework Solution
● Research Optimization Code for Dark Experience in VR & Holo
Q2 2017
● UDP and RUDP library experiments
● Development of Zombie Mocap
● Implementation of Spatial Mapping for HoloZombies
Q3 2017
● Bled of State Political Fighting Game Release to iOS and Android.
● Network Service Provider Service Unit Concept Development App
Q1 2018
● Early Smart Contract Development for Verification Reputation
● Network Unit Framework Evidence Release Concept Demo
● Get more Programmers as Contractor and / or Staff
Q2 2018
● Convert UDP and RUDP libraries to .netcore.
● Viability Studies on TCP integration.
● Early Smart Contract Development for Active Client Verification
Q3 2018
● Early Smart Contract Development for Stand Method
● Initial launch of Service Provider app
Q4 2018
● Release Unity Asset Network Unit with initial Real Action Action Networking function.
Q1 2019
● Research storage endurance and Blockchain database
● Release Headline 1
Q2 2019
● Full Integration of reliable RUDP and or TCP protocols
Q3 2019
● Release of Title Upload 2
Q4 2019
● Release the Next Phase of Unity Asset Network Units with TCP and / or RUDP functions.
Q1 2020
● Upload Title Upload 3
TEAM NETWORK UNITS

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Author:baru91138
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